dominik:wawrzyniaktraining:previz&layout:artist
Dominik graduated from the Film School in Łódź with a Master of Arts degree in Animation and Visual Effects. He also received a scholarship at the Animationsinstitut of the Filmakademie Baden-Württemberg in Germany.
He currently leads the Previz Department at Platige Image. With many years of experience in the field of previsualization, he helps directors bring their vision from storyboard to screen. Dominik specializes in the previsualization of game trailers and VFX projects based on motion capture technology.
Throughout his career, he has collaborated with some of the most renowned clients in the film and gaming industries, including Activision, Bethesda Softworks, CD PROJEKT RED, Creative Assembly, Electronic Arts, Lucasfilm Games, Square Enix, Techland, Ubisoft, Netflix, Sony, and Warner Bros.
previz&layout:artistfrom storyboard to animation
Workshops devoted to the role of the Previz & Layout artist in the process of creating animated films, game cinematics and VFX projects. Participants will learn how pre-visualisation and layout can be used to effectively plan visual narratives, optimise the production process and support the work of the creative team. The classes combine theory with practice, offering participants a case study analysis from production brief through planning and implementation.
Workshop programme:
- Introduction: The role of Previz & Layout in production planning. Discussion of how pre-visualisation supports the director and team in the stage of planning scenes and shaping the rhythm of the story through editing.
- Working with the director and storyboards. How to interpret storyboards, develop them and translate them into dynamic 3D shots.
- Building a visual narrative before animation begins. Creating a coherent visual message that supports the film’s drama even before animation production begins.
- Previz tools and workflow. An overview of the most important tools and technologies used in previsualisation.
- Case study: from brief to final effect. Analysis of a selected animation sequence – from the brief stage, through planning, to the final result on screen.
- Q&A session – an opportunity to discuss participants’ own projects.
Participant profile:
The workshops are aimed at people who want to explore the process of previsualisation and layout in film, animation and game cinematics productions. Participants should be interested in combining visual storytelling with technology and teamwork in a production environment.
- Aspiring Previz and Layout Artists who want to learn about the industry workflow,
- directors, animators, storyboard artists and editors, who want to better understand the preparatory stage before animation,
- students of film, animation and VFX
Co-financed by the Minister of Culture and National Heritage as part of the Creative Industries Development Centre’s own programme: Development of Creative Sectors
Read on...
















